generation of leaders and builders must use complex technology to solve some very
Develop content and supporting platforms
that prepare students to use technology to resolve
or better understand important social issues in a playful,
The Build-It-Yourself program develops 21st century skills including problem solving skills,
entrepreneurship, technical skills, presentation skills and teamwork.
Juniors at an inner city school present their
to the challenge ...
build a mechanical simulation of what happens in your body when you drink
Students who have participated in the Build-It-Yourself program have
enrolled at some of the best schools in the country including
MIT, Harvard, Yale, Dartmouth, Milton, Phillips Andover and Choate.
Present a series of projects that inspires boys and girls to build.
Offer functional building blocks that enable students to build
complex, engaging solutions quickly.
Enable students and parents
to collaborate with Build-It-Yourself
artists, engineers, and computer programmers.
revenue from membership fees, advertising and electronic commerce of tools, parts and supplies by developing
a passionate, active, online community of builders.
Partner with publishers, distributors and
manufacturers to bring the Build-It-Yourself program to a
Features and Benefits:
The Build-It-Yourself robotics program appeals to a broad range of boys and girls
because it applies technology to a broad range
of kids' interests and social issues in a playful way.
Members can execute complex, creative ideas quickly
because the Build-It-Yourself database of construction
modules encourages kids to break down solutions into simple, reusable,
functional building blocks.
Experienced, inspiring, Build-It-Yourself specialists, (many from MIT,
Harvard, Mass Art and Cornell)
collaborate with kids, parents and teachers via live Webcasts.
The Build-It-Yourself program focuses on the
presentation of ideas
as much as on the execution of ideas.
The result ... kids build confidence because their projects
win positive feedback.
Universe enables members to show off projects and to collaborate
with builders from around the world.
can develop a resume and portfolio of projects that may advance
their college applications.
can earn money when they qualify for intern positions.
Corporate partners gain new, life-long customers and associate their products
with a popular, highly valued program.
Build-It-Yourself program generates multiple, recurring revenue
streams, including membership fees, embedded advertising, and
A team of engineers, artists, educators, students and business developers
(primarily from the MIT/Harvard/Cornell/Mass Art communities) have made valuable contributions to Build-It-Yourself.
Over 2,000 students
have attended an average of 15 hours of Build-It-Yourself
generating revenue of more than $450K. These students have paid between
$8-$20 per hour.
More than 80% of revenue is from repeat customers.
The goal is to build a community of 300,000+ at-home members @
$10/month. (Similar to
a multiplayer gaming, Club Penguin, and Make Magazine communities.)
- Colegio Las Hayas, Veracruz, Mexico
- Greater Lawrence Technical School, Andover, MA
- Lawrence Academy, Groton, MA
- The Chenery School, Brookline, MA
- La Mesa School District, La Mesa, CA
- Buckingham, Browne & Nichols, Cambridge, MA
- The Pierce School, Brookline, MA
- The Lawrence School, Brookline, MA
- The Concord Academy, Concord, MA
- Riverside Middle School, Riverside, RI
- Jamestown School, Jamestown, RI
- Cranston Middle School, Cranston, RI
- Renbrook School, West Hartford, CT
- The Runkle School, Brookline, MA
- The Winn Brook School, Belmont, MA
- Meadowbrook School, Weston, MA
- Camp Gan Israel, Hartford, CT
- The Solomon Schechter School, Brookline, MA
- After-school program for Microsoft employees, Bellevue, WA
- Kingsley Montessori School, Boston, MA
- Cambridge Montessori School, Cambridge, MA
- Shady Hill School, Cambridge, MA
- Fayerweather School, Cambridge, MA